Advanced

Strategy: pawn structures, plans and calculation.

  1. Active piecesA piece is worth what it does: how many useful squares it sees and where it can go.
  2. Pawn structureIsolated, doubled and backward pawns, chains and breaks: what lasts the whole game.
  3. OutpostsSquares no rival pawn can drive you from, and the piece that uses them best.
  4. Open files and the seventh rankRooks need files without pawns to get into the rival camp.
  5. The passed pawnHow a passed pawn is made, supported and stopped, with Lucena and Philidor.
  6. Bishops and knights in the endgameThe bad bishop, bishop against knight and opposite-coloured bishops.
  7. Zugzwang and tempoWhen having to move is the problem: mutual zugzwang, the waiting move and triangulation.
  8. Attacking the kingWhen a king is weak, the Greek gift, the uncastled king and the pawn storm.
  9. Advanced tacticsCut your opponent’s lines, open your own and join two ideas in one blow.
  10. DefendingSeeing the threat coming, finding the move that stops it and not giving up when you are worse.
  11. Making a planFour questions to understand the position and choose what to do when there is no tactic.
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