Endgames

Positions with few pieces to learn how to finish off a win and how to save what looks lost. The rival plays perfectly: it answers with the Lichess tablebase move.

Win
Give mate, or promote the pawn without letting the win slip.
Draw
Hold on for 15 moves without reaching a lost position, or draw by the rules (stalemate, repetition, insufficient material).

Type of endgame

Goal

14 endgames

You have not passed any endgame yet

King and pawn

5 endgames
  • The opposition: defence

    Draw You play Black

    Not passed yet

    Practise
  • Key squares

    Win You play White

    Not passed yet

    Practise
  • Rule of the square: defence

    Draw You play Black

    Not passed yet

    Practise
  • Rule of the square: the race

    Win You play White

    Not passed yet

    Practise
  • Rook pawn: head for the corner

    Draw You play Black

    Not passed yet

    Practise

Rook and pawn

4 endgames
  • Lucena position

    Win You play White

    Not passed yet

    Practise
  • Philidor position

    Draw You play Black

    Not passed yet

    Practise
  • Vančura defence

    Draw You play Black

    Not passed yet

    Practise
  • Cutting off the king

    Win You play White

    Not passed yet

    Practise

Queen against pawn

2 endgames
  • Queen against a central pawn on the seventh

    Win You play White

    Not passed yet

    Practise
  • Queen against a bishop pawn on the seventh

    Draw You play Black

    Not passed yet

    Practise

Basic mates

3 endgames
  • Queen mate

    Win You play White

    Not passed yet

    Practise
  • Rook mate

    Win You play White

    Not passed yet

    Practise
  • Two bishops mate

    Win You play White

    Not passed yet

    Practise

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About the endgames

Many level games are decided in the endgame, with few pieces left on the board. Here are the endgames worth knowing by heart: king and pawn against king, with the opposition and the rule of the square; rook and pawn, with the Lucena and Philidor positions; queen against pawn; and the basic mates with queen, with rook and with two bishops. Each one comes with its key idea in case you get stuck.

The opponent plays perfectly, because it answers with the Lichess tablebase, which knows the exact result of every position with few pieces. If your goal is to win, you have to mate or promote without letting the win slip. If it is to draw, you have to hold out for 15 moves without reaching a lost position, or force a draw by the rules, with a stalemate for example.