Intermediate

Tactics and the endgames you must know.

  1. The forkOne piece attacks two at once, and the opponent can only save one.
  2. The pinA piece that cannot move without exposing something worth more.
  3. The skewerAttacking a valuable piece to win the one behind it.
  4. Discovered attacks and double checkOne piece steps aside and uncovers the attack of another behind it.
  5. Removing the defenderCapturing, deflecting or overloading the piece that defends another.
  6. Mate patternsThe back-rank mate, the smothered mate and Anastasia’s mate: three pictures that keep coming back.
  7. Checks, captures and threatsThe moves that force the rival, how to calculate them and when giving up material pays off.
  8. The in-between moveBefore taking back, check whether there is something better; and the pieces that attack through others.
  9. King and pawn endingsThe rule of the square, the opposition and the key squares: when a pawn promotes and when it does not.
  10. Rook endingsAn active rook, the rook behind the pawn, the seventh rank and how to cut the king off.
  11. How to save a drawPerpetual check, threefold repetition and stalemate: how to draw a game you were losing.
Want more exercises? Practise more A word you don’t know? Look it up in the glossary